Method CharacterCreation_TypeNameAndCreate_AddsTheHeroToTheParty
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
CharacterCreation_TypeNameAndCreate_AddsTheHeroToTheParty()
The whole creation flow the way a player walks it: pick the class, type a name, press Create.
This is the test that was missing on 2026-09-17, when typing a name left the panel saying
"Fill in hero name!" and the hero could not be created at all. The cause was invisible to every
test that existed: onejs-react's TextField reports changes through onChange with the text in
e.value, and the panel listened on onValueChanged reading e.newValue - a prop the component
does not have, so the handler was dropped. A field that nothing listens to looks exactly like a
working field: the text appears, the value never leaves it. Only typing and then acting on the
result can tell the difference, which is what this test does.
public IEnumerator CharacterCreation_TypeNameAndCreate_AddsTheHeroToTheParty()