Property IsBlocking
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
IsBlocking
Whether the stance is actually up. It is set only after the start-up animation has played (Use waits
for it first), so "the skill is currently used" is not the same thing as "this character is blocking" -
anything that has to wait for a block instead of guessing at animation length needs this. It also makes a
silent failure visible: if the block transition asset fails to load, Use returns before ever setting it,
and the skill looks active while absorbing nothing at all.
public bool IsBlocking { get; }