Table of Contents

Property IsBlocking

Namespace
GrindFest
Assembly
GrindFest.dll

IsBlocking

Whether the stance is actually up. It is set only after the start-up animation has played (Use waits for it first), so "the skill is currently used" is not the same thing as "this character is blocking" - anything that has to wait for a block instead of guessing at animation length needs this. It also makes a silent failure visible: if the block transition asset fails to load, Use returns before ever setting it, and the skill looks active while absorbing nothing at all.

public bool IsBlocking { get; }

Property Value

bool