Table of Contents

Method Until

Namespace
GrindFest
Assembly
GrindFest.dll

Until(Func<bool>, float)

Yields frames until condition holds or the timeout elapses. The frame cadence is the point: it works with no threads, no timers and no synchronisation context.

public static Task Until(Func<bool> condition, float timeoutSeconds)

Parameters

condition Func<bool>
timeoutSeconds float

Returns

Task