Table of Contents

Class AnimatingState

Namespace
GrindFest
Assembly
GrindFest.dll
public class AnimatingState : CharacterState, IState
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
StateBehaviour
AnimatingState
Implements
IState
Inherited Members
StateBehaviour.CanEnterState

Fields

Animation

Properties

CanExitState

[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine<TState> can exit this state. Always returns true unless overridden.

Methods

OnEnterState()

[Animancer.FSM.IState.OnEnterState()] Asserts that this component isn't already enabled, then enables it.

OnExitState()

[Animancer.FSM.IState.OnExitState()] Asserts that this component isn't already disabled, then disables it.