Class AnimatingState
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class AnimatingState : CharacterState, IState
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourStateBehaviourAnimatingState
- Implements
-
IState
- Inherited Members
-
StateBehaviour.CanEnterState
Fields
Properties
- CanExitState
[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine<TState> can exit this state. Always returns true unless overridden.
Methods
- OnEnterState()
[Animancer.FSM.IState.OnEnterState()] Asserts that this component isn't already enabled, then enables it.
- OnExitState()
[Animancer.FSM.IState.OnExitState()] Asserts that this component isn't already disabled, then disables it.