Table of Contents

Class AIBehaviour

Namespace
GrindFest
Assembly
GrindFest.dll
[DisallowMultipleComponent]
public abstract class AIBehaviour : MonoBehaviour
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
AIBehaviour

Fields

Character
ShouldWander
SkillUser
TargetToFollow
WanderDestination
WanderRange
_currentTarget
_tree

Properties

detectionRadius

Methods

AttackNearestTarget()
Awake()
BeforeAttack(BehaviorTreeBuilder)
BeforeWander(BehaviorTreeBuilder)
Flee()
FollowCurrentTarget()
HasFearBuff()
HasFollowTarget()
OnEnable()
OnValidate()
Update()
Wander()