Drink a potion
class MyHero : AutomaticHero
{
void Update()
{
if (UnityEngine.Input.GetKeyDown(KeyCode.F1))
{
DrinkHealthPotion();
}
}
}
Drink a potion on low health
class MyHero : AutomaticHero
{
void Update()
{
if (Health < MaxHealth)
{
if (HasHealthPotion())
{
DrinkHealthPotion();
}
}
}
}