Table of Contents

Areas Reference

Comprehensive list of all game areas for bot navigation, exploration, and strategic planning.

Total Areas Discovered: 33

Regular Areas

Standard game world areas for exploration and questing.

Name Description ID Has Monsters Parent Area AI Description Available
Area No description 0 Yes None Yes
Ashen Pastures No description 0 Yes None Yes
Blizzard Wastelands No description 0 Yes None Yes
Burned down Settlement No description 0 Yes None Yes
Canyon of Death No description 0 Yes None Yes
Crimson Meadows No description 0 Yes None Yes
Disenchanted Forest No description 0 Yes None Yes
Endless Desert No description 0 Yes None Yes
Free Market No description 0 Yes None Yes
Gate No description 0 Yes None Yes
Generated Area No description 0 Yes None No
Home of the Hero No description 0 Yes None No
Human Encampment No description 0 Yes Crimson Meadows Yes
Marsh of Madness No description 0 Yes None Yes
Orc War Camp No description 0 No Ashen Pastures No
Ork Horde No description 0 Yes None Yes
Rotten Burrows No description 0 Yes None Yes
Stony Plains No description 0 Yes None Yes
Story Area No description 0 No None No
Toxic Oasis No description 0 Yes None Yes
Witches Hut No description 0 No None No
WorldTile No description 0 Yes None No

Dungeon Areas

Instanced dungeon areas with special mechanics and challenges.

Name Description ID Dungeon Type Has Monsters Exits Count
City No description 0 DungeonBehaviour Yes 0
Crypt Dungeon Entrance No description 0 DungeonBehaviour Yes 0
Crypt Dungeon Level 1 No description 0 DungeonBehaviour Yes 0
Crypt Dungeon Level 2 No description 0 DungeonBehaviour Yes 0
Depths_of_Despair No description 0 DungeonBehaviour Yes 0
Dungeon No description 0 DungeonBehaviour Yes 0
Fellowship of the Forge No description 0 DungeonBehaviour Yes 0
Hell No description 0 DungeonBehaviour Yes 0
Soulless Sanctum No description 0 DungeonBehaviour Yes 0
Tainted Tower No description 0 DungeonBehaviour Yes 0
Temple of Temptation No description 0 DungeonBehaviour Yes 0

Bot Development Tips

Area Navigation

  • Use Hero.CurrentArea to get the current area
  • Access CurrentArea.Name for area identification
  • Check CurrentArea.MonsterSpawner != null for combat areas
  • Use CurrentArea.ParentArea for area hierarchy navigation

Area Hierarchy

  • CurrentArea.Root gives the top-level area
  • Navigate using CurrentArea.Exists for available exits
  • Parent-child relationships help with area organization

AI Descriptions

  • Areas with AI descriptions provide navigation hints for bots
  • Use CurrentArea.AIDescriptions to access bot-specific area information
  • AI descriptions include pathfinding and exploration guidance