0.1.153
- async multiplayer, isolator working, skill icons, cloud module renamed
- dot net isolator
- removed scifi worlds, .meta files were malformed
- scifi world materials
- omniverse mod
- forest swamp ink empty
- skin colors, trailer
- llm auto play, rainbow portal shader, graphics quality settings
- skill icons, drop balancing, fixed item probabilities, story area and area separated
- twitch integration
- aigen4 quests, ai wildreness block
- omniverse
- aigen4 simplified, mod omniverse
- ai4 updates before removing regions
- ms openai api, aigen4 working
- aigen4
- quest board, fixes for trailer
- roofs, fimpossible demos
- fimpossible grid generation updated to latest version
- stone in a sword, sewer, hate rune
- tables, stuff on tables,
- more wall, larger melee attack, tooltips
- player perfs stored in saves
- char creation validation, gem shader
- settings minor modification
- controls settings, settings tabs refactored
- fmod cache gitignore
- new ink version, audio dialogues
- steamworks library
- area floor baker fixed problem with dead heroes, gold shop padding, target persistence, target delay health bar
- caves
- party refactored to allow multiplayer parties, asynchronous multiplayer
- 5 pages of books, ashen pastuers tower dungeon
- lowered texture resolution, barresl drop weapons by quality
- new version of odin inspector, better handling of stories, loading screen indicator max = 0.9
- odin inspector upgrade
- statistics, female hurt sounds
- map magic larger tilesize
- additional songs, gold particles
- factions
- nistorm optimizations, songs, books, 1.1 weapon range for ai multiplier, local scripts
- better story, fixed ui, ai gen, triggerproxy fixed
- working multilevel dungeons
- splines in map
- fog only for main camera, drop rates adjusted, shop show purchased
- wood swing sounds, performance
- alchemy, blacksmithing, mining fixes, trees as objects on terrain (trees required lod)
- traps
- weapon sounds, footstep sounds
- resource potion scaling, saving, itemininventory layer fixed, tooltips description behaviour changed
- bug reporting, xml documentation
- buff ui include cooldowns, gethitlogic updates
- analytics, classes
- Refactor and enhance editor window for GrindFest game, slight modifications to world
- questlog hiding, speech on top
- totem shining, statues fracturing
- offhand equip, hell colliders
- different shops, item probablities
- poison
- spells, skills
- optimizations
- path
- ai and static world mixed
- dwarf shrine, equipment despawning
- curses, damange range fixed
- more ai, feet models changed from left to right because of synty naming error
- birds
- ai
- borders
- ai improved, chests working
- ai
- conversational generational ai
- partial ai stuff
- ai settings, few items renamed
- ai
- ai
- exception logging, skillbooks, spellscrolls, ui char selection and creation
- faction relations
- story character spawning
- stat potions, mana potion, doors fixed, multiple health resource balls
- town portal scroll, spears trap, drinking, goblin patrols
- doors, potions
- item names, dungens fixed, map areas
- nameplate fixes, item renames
- zombies fixed, gems, runes, open inventory on hero dclick
- armors modified, runes, gems, steam build
- unity upgrade, area baker fixed to select correct player, armors renamed
- goblins, armor, weapon config, gates, shop
- goblin child, movement reworked, dialoge options visible
- dwarven dungeon, gates
- dwarfs
- prestige shop
- areas, items
- overworld spawning reworked
- dungeons
- dungeons cutting into terrain
- biomes, story, char creation ui
- Procedural Generation Grid update
- story, puppetmaster lib
- unity tests
- title screen
- loading scene
- removed public pages and gitlabci
- Update .gitlab-ci.yml file
- add .gitlab-ci.yml
- docfx public page
- better docfx
- cursors
- synty assets, compiler
- skill scrolls, casting
- steam release fixes, editor code removed from release, few small bugs
- steam
- droptables
- icons, buffs, shop
- compiler, roslyn
- shop lines
- item affixes fixed, death screen animations, unistorm temp removal
- armor settings, barrel stuff
- armor
- msagl references removed
- delete msagl
- shop screen
- highlight, shop
- animations
- equipment
- prefabs folder
- coroutines
- animation sets
- inventory, drops, ui
- loot gen
- animations, effects, polygon asset updates
- book
- resurrect cross
- cave
- sounds, fixed oulines a little, fixed hover
- basic audio sounds
- root motion, rivers splines, zombies
- better map
- spawning reworked
- nameplates, saving
- feel, draging items over terrain
- camera distance
- iso camera, volume, ssao
- navmesh generation
- terrain, hot reload, burned village
- boss, portal prefab
- upgrade Procedural Generation Grid, boss room generation
- dungeon generation, movement
- 3 level dungeon
- stairs
- character hierarchy
- pgg update, textmanager
- initial commit