0.1.153

  • async multiplayer, isolator working, skill icons, cloud module renamed
  • dot net isolator
  • removed scifi worlds, .meta files were malformed
  • scifi world materials
  • omniverse mod
  • forest swamp ink empty
  • skin colors, trailer
  • llm auto play, rainbow portal shader, graphics quality settings
  • skill icons, drop balancing, fixed item probabilities, story area and area separated
  • twitch integration
  • aigen4 quests, ai wildreness block
  • omniverse
  • aigen4 simplified, mod omniverse
  • ai4 updates before removing regions
  • ms openai api, aigen4 working
  • aigen4
  • quest board, fixes for trailer
  • roofs, fimpossible demos
  • fimpossible grid generation updated to latest version
  • stone in a sword, sewer, hate rune
  • tables, stuff on tables,
  • more wall, larger melee attack, tooltips
  • player perfs stored in saves
  • char creation validation, gem shader
  • settings minor modification
  • controls settings, settings tabs refactored
  • fmod cache gitignore
  • new ink version, audio dialogues
  • steamworks library
  • area floor baker fixed problem with dead heroes, gold shop padding, target persistence, target delay health bar
  • caves
  • party refactored to allow multiplayer parties, asynchronous multiplayer
  • 5 pages of books, ashen pastuers tower dungeon
  • lowered texture resolution, barresl drop weapons by quality
  • new version of odin inspector, better handling of stories, loading screen indicator max = 0.9
  • odin inspector upgrade
  • statistics, female hurt sounds
  • map magic larger tilesize
  • additional songs, gold particles
  • factions
  • nistorm optimizations, songs, books, 1.1 weapon range for ai multiplier, local scripts
  • better story, fixed ui, ai gen, triggerproxy fixed
  • working multilevel dungeons
  • splines in map
  • fog only for main camera, drop rates adjusted, shop show purchased
  • wood swing sounds, performance
  • alchemy, blacksmithing, mining fixes, trees as objects on terrain (trees required lod)
  • traps
  • weapon sounds, footstep sounds
  • resource potion scaling, saving, itemininventory layer fixed, tooltips description behaviour changed
  • bug reporting, xml documentation
  • buff ui include cooldowns, gethitlogic updates
  • analytics, classes
  • Refactor and enhance editor window for GrindFest game, slight modifications to world
  • questlog hiding, speech on top
  • totem shining, statues fracturing
  • offhand equip, hell colliders
  • different shops, item probablities
  • poison
  • spells, skills
  • optimizations
  • path
  • ai and static world mixed
  • dwarf shrine, equipment despawning
  • curses, damange range fixed
  • more ai, feet models changed from left to right because of synty naming error
  • birds
  • ai
  • borders
  • ai improved, chests working
  • ai
  • conversational generational ai
  • partial ai stuff
  • ai settings, few items renamed
  • ai
  • ai
  • exception logging, skillbooks, spellscrolls, ui char selection and creation
  • faction relations
  • story character spawning
  • stat potions, mana potion, doors fixed, multiple health resource balls
  • town portal scroll, spears trap, drinking, goblin patrols
  • doors, potions
  • item names, dungens fixed, map areas
  • nameplate fixes, item renames
  • zombies fixed, gems, runes, open inventory on hero dclick
  • armors modified, runes, gems, steam build
  • unity upgrade, area baker fixed to select correct player, armors renamed
  • goblins, armor, weapon config, gates, shop
  • goblin child, movement reworked, dialoge options visible
  • dwarven dungeon, gates
  • dwarfs
  • prestige shop
  • areas, items
  • overworld spawning reworked
  • dungeons
  • dungeons cutting into terrain
  • biomes, story, char creation ui
  • Procedural Generation Grid update
  • story, puppetmaster lib
  • unity tests
  • title screen
  • loading scene
  • removed public pages and gitlabci
  • Update .gitlab-ci.yml file
  • add .gitlab-ci.yml
  • docfx public page
  • better docfx
  • cursors
  • synty assets, compiler
  • skill scrolls, casting
  • steam release fixes, editor code removed from release, few small bugs
  • steam
  • droptables
  • icons, buffs, shop
  • compiler, roslyn
  • shop lines
  • item affixes fixed, death screen animations, unistorm temp removal
  • armor settings, barrel stuff
  • armor
  • msagl references removed
  • delete msagl
  • shop screen
  • highlight, shop
  • animations
  • equipment
  • prefabs folder
  • coroutines
  • animation sets
  • inventory, drops, ui
  • loot gen
  • animations, effects, polygon asset updates
  • book
  • resurrect cross
  • cave
  • sounds, fixed oulines a little, fixed hover
  • basic audio sounds
  • root motion, rivers splines, zombies
  • better map
  • spawning reworked
  • nameplates, saving
  • feel, draging items over terrain
  • camera distance
  • iso camera, volume, ssao
  • navmesh generation
  • terrain, hot reload, burned village
  • boss, portal prefab
  • upgrade Procedural Generation Grid, boss room generation
  • dungeon generation, movement
  • 3 level dungeon
  • stairs
  • character hierarchy
  • pgg update, textmanager
  • initial commit