Table of Contents

Class UseSkillState

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll
public class UseSkillState : CharacterState, IState
Inheritance
Object
Component
Behaviour
MonoBehaviour
StateBehaviour
UseSkillState
Implements
IState
Inherited Members
StateBehaviour.OnEnterState()
StateBehaviour.OnExitState()

Fields

Skill

Properties

CanEnterState

[Animancer.FSM.IState.CanEnterState] Determines whether the Animancer.FSM.StateMachine<TState> can enter this state. Always returns true unless overridden.

CanExitState

[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine<TState> can exit this state. Always returns true unless overridden.