Table of Contents

Class OverworldMonsterSpawner

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll

Checks the player movement and after few steps spawns a monsterrs

public class OverworldMonsterSpawner : MonsterSpawner
Inheritance
Object
Component
Behaviour
MonoBehaviour
OverworldMonsterSpawner
Derived
Inherited Members

Fields

AreaLevel
BuildingSpawnTable
Origin
SectorSize
SpawnedMonsterSectors
TriggerProxy
sectorCountX
sectorCountZ

Methods

InlineSpawnTable()
OnSpawnMonster(Vector3, Vector2Int)
OnValidate()
SpawnMonsterWithParent(MonsterRankBehaviour, Vector3, int, MonsterRank, List<MonsterAffix>, Action<MonsterRankBehaviour>)
SpawnMonsters(Vector2Int, HeroController)
Start()
Update()