Table of Contents

Class MovementState

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll
public class MovementState : CharacterState, IState
Inheritance
Object
Component
Behaviour
MonoBehaviour
StateBehaviour
MovementState
Implements
IState
Inherited Members
StateBehaviour.CanEnterState
StateBehaviour.OnEnterState()
StateBehaviour.OnExitState()

Fields

Agent
Destination
Direction
UseDirection

Properties

CanExitState

[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine<TState> can exit this state. Always returns true unless overridden.