Table of Contents

Class CharacterState.StateMachine

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll
public class CharacterState.StateMachine : StateMachine<CharacterState>.WithDefault, IStateMachine
Inheritance
StateMachine<CharacterState>
CharacterState.StateMachine
Implements
IStateMachine
Inherited Members
StateMachine<CharacterState>.WithDefault.DefaultState
StateMachine<CharacterState>.WithDefault.ForceSetDefaultState
StateMachine<CharacterState>.WithDefault.InitializeAfterDeserialize()
StateMachine<CharacterState>.WithDefault.TrySetDefaultState()
StateMachine<CharacterState>.WithDefault.TryResetDefaultState()
StateMachine<CharacterState>.CurrentState
StateMachine<CharacterState>.PreviousState
StateMachine<CharacterState>.NextState
StateMachine<CharacterState>.CanSetState(CharacterState)
StateMachine<CharacterState>.TrySetState(CharacterState)
StateMachine<CharacterState>.TryResetState(CharacterState)
StateMachine<CharacterState>.ForceSetState(CharacterState)
StateMachine<CharacterState>.ToString()